When should I optimally shoot at my son ? (part 1)

when playing with water guns ! It is not a reverse oedipal fantasy, it is simply a (stochastic) game. Actually, that game was mentioned here, in the context of a duel with laser guns, and the answer is there. Vincent (alias @Vicnent) presented the problem this way: consider a single combat between two single warriors (a duel) with laser guns. The probability to kill the other one is proportional to time https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel01.png (duel started at time 0). Initially, the have no chance to kill the other one, and after one hour, they are certain to kill the other one. At time https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel01.png, they kill the other one with probability https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel01.png (and miss him with probability https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel04.png). What is the optimal time to shot ?

An alternative can be the following (yes, I prefer personal experience to science fiction): consider two warriors playing with water gun. We start with empty guns, and assume that both warriors fill their guns at two different tap water. The more water we have in guns, the more likely the other one will be wet. What is my optimal strategy to stop filling the gun, and start shooting at the other player ?
In order to formalize the game, assume that I will win 1 point if my son gets wet (and not me), I’ll get -1 if I am wet, and not him, and 0 if we are both wet (in Vincent’s game, we have the same payoff matrix, but I find odd to say that I have -1 if I die).
Let https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel02.png and https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel03.png denote time where players shoot. Vincent derived the following expected payoff function: for me (I shoot at time https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel02.png) the payoff is

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel05.png

If we know that the other player shoot us, but missed us, it should be different: if I shot first, but missed my son, then he should wait until the end, and so, the payoff should be (thanks Jérôme)

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel06.png

Actually, we can consider a more general game, where probabilities are not proportional to https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel01.png, but functions https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel10.png for me (https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel13.png stands for dad), and https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel11.png for the other player (here my son https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel12.png). The expected payoff becomes,

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel07.png

Thus my best strategy is obtained by solving

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel20.png

that is

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel24.png

Let

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel23.png

If https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel11.png and https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel10.png are assumed to be continuous (we assume that water goes continuously into the tank of the gun), then there is https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel26.png such that

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel25.png

If https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel30.png, then https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel32.png and

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel34.png

and so https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel35.png. So

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel37.png

Similarly, if https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel31.png, then https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel33.png and

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel39.png

and so https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel40.png. So

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel42.png

So finally, the optimal strategy is to shoot at the same time, https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel01.png.
In the game considered initially by Vincent, https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel43.png. Hence, https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel01.png=1/2.
But it is also possible that I did not hear my son coming, shooting at me (and missing me). So in that case, the payoff is different, and closer to what Vincent proposed… but that will be in another post…

Lecture notes on risk measures

I just finished some lectures notes on risk measures. The notes, that can be downloaded [pdf], are in French, and will be used at the JES (Journées d’Etudes Statistiques), organised at the CIRM (mentioned here). The short course will follow a short introductionary course by Jean Marc Tallon. He recently published on his website a survey on decision theory under uncertainty (here) which is almost what he will talk about in Marseille. All comments are welcome…