# UEFA, is that it ?

Following my previous post, a few more things. As mentioned by Frédéric, it is – indeed – possible to compute the probability of all pairs. More precisely, all pairs are not as likely to occur: some teams can play against (almost) eveyone, while others cannot. From the previous table, it is possible to compute probability that the last team plays against team 1. Or team 2 (numbers are from the  xls file mentioned previously). To make it simple

```> table(M[,2*n])/length(M[,2*n])*100

1        2        3        5        7       10       11
11.82500 12.61212 12.61212 13.25279 19.31173 18.70767 11.67856```

Here, the last team (as I did rank them) has 11.8% chances to play against team 1, and 19.3% to play against team 7. If we compute all the probabilities, we obtain

```> S
1     2     3     5     7    10    11    13
4   0.00 14.16 14.16  0.00 22.22 21.25 13.05 15.13
6  12.52 13.19 13.19 14.11 20.13  0.00 12.35 14.47
8  18.78  0.00 19.54 21.50  0.00  0.00 18.39 21.76
9  18.78 19.54  0.00 21.50  0.00  0.00 18.39 21.76
12 14.68 15.54 15.54 16.56  0.00 23.19 14.47  0.00
14 11.64 12.37 12.37 13.05 18.96 18.25  0.00 13.34
15 11.77 12.55 12.55  0.00 19.36 18.59 11.64 13.50
16 11.82 12.61 12.61 13.25 19.31 18.70 11.67  0.00```

that can be visualized below

White areas cannot be reached, while red ones are more likely. Here, we compute probability that home team (given on the x-axis) plays against some visitor team (on the y-axis). The fact that those probabilities are not uniform seems odd. But I guess it comes from those constraints…

Another weird point: it is possible to reach a deadlock. At least with the technique I have been using. So far, I did not count them. But we can, simply the following code

```> U=c(4,6,8,9,12,14,15,16)
> a1=U[1]
> b1=U[2]
> c1=U[3]
> d1=U[4]
> e1=U[5]
> f1=U[6]
> g1=U[7]
> h1=U[8]
> a2=b2=c2=d2=e2=f2=g2=h2=NA
> posa2=(1:n)%notin%c(LISTEIMPOSSIBLE[,a1])
> if(length(posa2)==0){na=na+1}
> for(a2 in posa2){
+ posb2=(1:n)%notin%c(LISTEIMPOSSIBLE[,b1],a2)
+ if(length(posb2)==0){na=na+1}
+ for(b2 in posb2){
+ posc2=(1:n)%notin%c(LISTEIMPOSSIBLE[,c1],a2,b2)
+ if(length(posc2)==0){na=na+1}
+ for(c2 in posc2){
+ posd2=(1:n)%notin%c(LISTEIMPOSSIBLE[,d1],
+ a2,b2,c2)
+ if(length(posd2)==0){na=na+1}
+ for(d2 in posd2){
+ pose2=(1:n)%notin%c(LISTEIMPOSSIBLE[,e1],
+ a2,b2,c2,d2)
+ if(length(pose2)==0){na=na+1}
+ for(e2 in pose2){
+ posf2=(1:n)%notin%c(LISTEIMPOSSIBLE[,f1],
+ a2,b2,c2,d2,e2)
+ if(length(posf2)==0){na=na+1}
+ for(f2 in posf2){
+ posg2=(1:n)%notin%c(LISTEIMPOSSIBLE[,g1],
+ a2,b2,c2,d2,e2,f2)
+ if(length(posg2)==0){na=na+1}
+ for(g2 in posg2){
+ posh2=(1:n)%notin%c(LISTEIMPOSSIBLE[,h1],
+ a2,b2,c2,d2,e2,f2,g2)
+ if(length(posh2)==0){na=na+1}
+ for(h2 in posh2){
+ s=s+1
+ V=c(a1,a2,b1,b2,c1,c2,d1,d2,e1,e2,f1,f2,g1,g2,h1,h2)
+ }}}}}}}}```

On the initial ordering of home team, the number of deadlocks was

```> na
[1] 657```

The probability of obtaining a deadlock is then

```> 657/(657+5463)
[1] 0.1073529```

(657 scenarios ended in a dead end, while 5463 ended well). The worst case was obtained when we considered

` [1]    6    4   16   14   12   15    8    9`

In that case, the probability of obtaining a deadlock was

```> 4047/(4047+5463)
[1] 0.4255521```

Here, it clearly depends on the ordering. So if we draw – randomly – the order of the home teams, i.e.

`> Urandom=sample(U,size=8)`

the distribution of the probablity of having a deadlock is

All those computations were based on my understanding of the drawings. But Kristof (aka @ciebiera), on his blog krzysztofciebiera.blogspot.ca/… obtained different results. For instance, based on my previous computations, the probability to obtain identical pairs was 0.018349% (1 chance out of 5463), but Kristof obtained – based on the UEFA procedure (as he called it) – a probability of 0.0181337%. Which is not _ strictly – the same, but both computations yield relatively close results…

Cite this blog post
Arthur Charpentier (2012, December 29). UEFA, is that it ? Freakonometrics. Retrieved May 21, 2024, from https://doi.org/10.58079/ouo8

## 3 thoughts on “UEFA, is that it ?”

1. Kl says:

Oups, je n’avais pas vu que c’était en pourcentage, c’est un 0 de trop alors

2. Il says:

Je crois qu’il manque un 0 au résultat mentionné obtenu sur l’autre blog (il obtient 0.000181337)

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