When should I optimally shoot at my son ? (part 2)

Following my previous post of yesterday, online here, assume now that I do not know if my son came when I turned my back at time, and missed me… Then the payoff function is the one propose by Vincent, i.e.

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel100.png

In that particular case,

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel20.png

becomes

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel101.png

i.e.

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel102.png

If we draw those functions, on [0,1], the optimal value is solution of https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel103.png

i.e. https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel104.png (we focus only on solutions in [0,1]). Because here the game is symmetric, my son should also shoot at time https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel105.png
Thus, the payoff is then

 https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel106.png

Since we consider here a  zero-sum game, this cannot be a solution of the game. So the game does not have pure strategy solution.

Assume that now I have a mixed strategy, i.e. a distribution of the optimal time to shot. My strategy has distribution https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel110.png, with density https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel111.png (we assume here that the density exists, or we seek only solution that are differentiable). Assume further that there exists https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel112.png>0 such that the support of my optimal shooting time (the time to shoot is now a random variable) is (https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel112.png,1] (or [https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel112.png,1] since we assume that https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel110.png is differentiable). There is a discussion at the end of Vincent’s post where he needs that assumption, at the end. Actually, I think we can make it now, since we can rationally assume that
I will not shot at time 0 (even on a neighborhood of 0 since I have zero chance to hit my son).
The expected payoff function, assuming that my son shoots at time y is

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel1113.png

Since the zero-sum game is symmetric, again, the expected payoff should be zero. It comes that necessarily,

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel120.png

if https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel121.png. Hence, if we differentiate (with respect to y), we have

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel122.png

and if we differentiate one more time, it comes

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel123.png

i.e. a general solution should be of the form https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel130.png.
Here, we have the same solution as the one considered in Vincent’s blog. His solution is obtained as follows (with slightly different expressions) conditional to https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel03.png, my expected payoff is

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel140.png

i.e.

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel131.png

With a simple integration by parts,

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel132.png

where https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel134.png, i.e.

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel133.png

Thus,

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel135.png

So, if we want to be indifferent to https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel03.png‘s strategy, https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel141.png, where

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel142.png

with https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel143.png,

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel144.png

Consider solutions https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel150.png, then https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel151.png=1, i.e. either https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel152.png=1 and then https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel153.png is constant, or https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel152.png=-1. This means that https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel154.png is in proportional to https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel155.png.
If we substitute in the equation we had, initially, it comes that

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel160.png

i.e.

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel161.png

If we consider https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel03.png=a and https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel03.png=1, it comes that https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel112.png=1/3 while https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel162.png=1/4 (but we don’t really care about that normalizing constant).
It means that we should not start shooting before 1/3 of the tank is fulled. Actually, it makes sense, since

https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel163.png

if https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel03.png<1/3 (while https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel164.png=0 if  https://perso.univ-rennes1.fr/arthur.charpentier/latex/duel03.png>1/3).


OpenEdition suggests that you cite this post as follows:
Arthur Charpentier (October 26, 2010). When should I optimally shoot at my son ? (part 2). Freakonometrics. Retrieved October 3, 2024 from https://doi.org/10.58079/oufb


One thought on “When should I optimally shoot at my son ? (part 2)”

  1. C’est un peu fou, quand même, que nous nous cassions autant le c_l pour mettre au point puis résoudre et enfin présenter de tels sympathiques et intéressants problèmes et que in fine, personne ne dépose le moindre commentaire.

    Peut être faudrait il relayer sur fr.sci.maths ? je l’avais fait à l’époque, et j’avais eu un bon retour. En tout cas, bien vu.

    REPONSE: merci Vincent… personnellement ça ne me gêne pas de ne pas avoir de commentaires… je poste rarement des commentaires chez les autres, je n’ai pas grand chose à ajouter, ou à redire… Et je ne cherche pas spécialement à être relayé… Je suis vexé quand on pompe sans citer, mais sinon mon blog n’est destiné qu’à des geeks qui veulent refaire un peu de maths… Et être relayé par des bloggeurs qui se prennent trop au sérieux (comme il y en a dans la communauté mathématique), ça n’est pas un truc qui me fait tripper ! En tous les cas, ton problème m’a bien amusé !

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