# Random points on some hemisphere

In my previous post, I tried to answer the following question Consider $n$ points uniformly distributed on a sphere. What is the probability that the $n$ points lie on a same hemisphere, for some hemisphere (there is no south or north here) ?

If I have been able to use Monte Carlo simulations in dimension 2 (on a circle, not on a sphere), I could not get it in dimension 3. Hopefully, my colleague Simon gave me a nice solution (much more efficient than my previous code). Unfortunately, it was in Maple,

clear all
taillesim=5000;
for N=3:10
nb=0;
for k=1:taillesim
X=randn(N,1);
Y=randn(N,1);
Z=randn(N,1);
pts=[X Y Z];
for i=1:N
pts(i,:)=pts(i,:)/norm(pts(i,:),2);
end
tol=1e-07;
A=-pts;
f=[0;0;0];
b=zeros(N,1)-tol;
%options=optimset('Display','off');
[x,val,exitflag]=linprog(f,A,b);
if(exitflag==1)
nb=nb+1;
end
end
probapprox(N-2)=nb/taillesim;
end
ns=[3:10];
for i=3:10
probhs(i-2)=probh(3,i);
end
scatter(ns,probhs)
hold on
plot(ns,probapprox);

The idea is very clever (I did not know how to code it, but as we will see, it is actually simple – or say not too difficult – to code actually). The idea is based on the idea that all the points lie on the same hemisphere if there is some $\vec{\boldsymbol{u}}=(u_1,u_2,u_3)\in\mathbb{R}^3$ such that $<\vec{\boldsymbol{x}_i},\vec{\boldsymbol{u}}> \geq 0$ for all $i\in\{1,\ldots,n\}$.

That is not a big improvement, compared with the previous post, because we have to find such a vector. The idea suggested by Simon is to use some constraint optimization algorithm. We can try to optimize (maximize, or minimize, actually, we do not care) something like

$\max_{\vec{\boldsymbol{u}}}\{\vec{\boldsymbol{a}}\cdot \vec{\boldsymbol{u}}\} \text{ with } \left\{\begin{matrix} \vec{\boldsymbol{x}_1}\cdot \vec{\boldsymbol{u}}\geq 0\\ \vdots\\ \vec{\boldsymbol{x}_n}\cdot \vec{\boldsymbol{u}}\geq 0 \end{matrix}\right.$

If the set of constraint is empty, then there is no solution, while we can find one (maybe more, but we do not care) if there is such a vector $\vec{\boldsymbol{u}}$. I wanted to add some constraint on $\vec{\boldsymbol{u}}$, like $\vert\vert\vec{\boldsymbol{u}}\vert\vert=1$ (for the Euclidean norm), but that would be a non-linear constraint. So here, I chose to assume that $\vec{\boldsymbol{u}}$ was such that $\vec{\boldsymbol{u}}\cdot\vec{\boldsymbol{1}}=1$. With R, the optimization routine would be like

library(lpSolve)
A=rbind(pts,c(1,1,1))
C=c(1,2,3)
B=c(rep(1e-10,N),1)
slp=lp("min",C,A,c(rep(">=",N),"="),B)

So that I can solve here

$\max_{\vec{\boldsymbol{u}}}\{\boldsymbol{C}\cdot \vec{\boldsymbol{u}}\} \text{ with } \left\{\begin{matrix} \boldsymbol{A}\cdot \vec{\boldsymbol{u}}\geq \boldsymbol{0}\\ \boldsymbol{1}\cdot \vec{\boldsymbol{u}}=1 \\ \end{matrix}\right.$

and then, we simply have to check for the value of

slp$status 0 means that we found a vector $\vec{\boldsymbol{u}}$ . But when you run the code, it does not work. Because actually, what is solved here is not exactly the program above, but the one below, $\max_{\vec{\boldsymbol{u}}}\{\boldsymbol{C}\cdot \vec{\boldsymbol{u}}\} \text{ with } \left\{\begin{matrix} \boldsymbol{A}\cdot \vec{\boldsymbol{u}}\geq \boldsymbol{0}\\ \boldsymbol{1}\cdot \vec{\boldsymbol{u}}=1 \\ \color{red} \vec{\boldsymbol{u}}\geq \boldsymbol{0} \end{matrix}\right.$ (yes, it is mentioned in the help of the optimization function that only positive values are considered). So, a simple strategy, since we focus on an orthant here, is to consider all possible orthants. For instance, using test=FALSE x1=0:(2^3-1)%/%(2^(3-1)) x2=((0:(2^3-1))-(2^2)*x1)%/%(2^(3-2)) x3=((0:(2^3-1))-(2^2)*x1-2*x2) for(u in 1:(2^3)){ pts2=cbind(pts[,1]*(-1)^x1[u], pts[,2]*(-1)^x2[u], pts[,3]*(-1)^x3[u]) A=rbind(pts2,c(1,1,1)) C=c(1,2,3) B=c(rep(1e-10,N),1) slp=lp("min",C,A,c(rep(">=",N),"="),B) if(slp$status==0) test=TRUE}
if(test==TRUE) nb0=nb0+1

So here, the code would be something like

taillesim=5000
probaap=rep(NA,10)
probath=rep(NA,10)
p=function(d,n) .5^(n-1) * sum(choose(n-1,0:(d-1)))
for(N in 3:10){
nb0=0
for(k in 1:taillesim){
MZ=matrix(rnorm(n*3),n,3)
d=apply(MZ,1,function(z) sqrt(sum(z^2)))
X=MZ[,1]/d; Y=MZ[,2]/d; Z=MZ[,3]/d;
pts=cbind(X,Y,Z)
test=FALSE
x1=0:(2^3-1)%/%(2^(3-1))
x2=((0:(2^3-1))-(2^2)*x1)%/%(2^(3-2))
x3=((0:(2^3-1))-(2^2)*x1-2*x2)
for(u in 1:(2^3)){
pts2=cbind(pts[,1]*(-1)^x1[u],
pts[,2]*(-1)^x2[u],
pts[,3]*(-1)^x3[u])
A=rbind(pts2,c(1,1,1))
C=c(1,2,3)
B=c(rep(1e-10,N),1)
slp=lp("min",C,A,c(rep(">=",N),"="),B)
if(slp\$status==0) test=TRUE
}
if(test==TRUE) nb0=nb0+1
}
probaap[N]=nb0/taillesim
probath[N]=p(3,N)
}

and this time, the probability obtained using Monte Carlo simulation is extremely close to the theoretical value.

And the algorithm is extremely fast! So using optimization routines to see if sets defined by linear constraints are empty – or not – is truly a great idea!

Cite this blog post
Arthur Charpentier (2013, December 18). Random points on some hemisphere. Freakonometrics. Retrieved May 25, 2024, from https://doi.org/10.58079/out3

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